- cross-posted to:
- opensource@lemmy.ml
- linux@sh.itjust.works
- cross-posted to:
- opensource@lemmy.ml
- linux@sh.itjust.works
Okay I must admit that the Geometry nodes + Grease pencil is a powerful artistic style
Damn! That release note page is humongous! (not umongus ok!?) I didn’t touch Blender very much since 2.5 so I am quite out of the loop, but I am doing a bit more 3D recently, so I’ll give it try once it drops for my distro.
That release note page is humongous! (not umongus ok!?)
Amogus confirmed.
Hell yeah, haven’t made a donut in a while and I have some downtime. Gday mate!
I hope 4.3 is stable now, because I had to fallback to 3.6 because of how much 4.2 would crash for no reason. Want to see Material View? Crash. Fooled around for 30 minutes? Crash. Tried to load a stl with over 1m triangles? Crash.
Eevee was entirely rewritten for 4.2, guess it wasn’t completely bug-free on release. There have been quite a few bug fixes since then, and a new vulkan backend too, you might want to try that
Just tried, while 4.3 didn’t crash when changing to material preview, it did freeze for a good 10 seconds on the default cube. Closing and doing it again was fast, however. Changing the color of the default material the first time also froze blender for 3 seconds. Fooling around with other material options, such as Subsurface weight, again froze the program, this time for over 20 seconds. Judging from what was shown on the Statistics part I turned on (I never understood why this is off by default), all these freezes are shader compilations, so hopefully they are one time things
They’re redone each time you change a shader nodetree. That’s one of the reasons I don’t use Eevee at all, on my hardware Cycles is responsive like butter… there’s no beating this interactivity
Wait like as opposed to before today? Today’s release is moving 4.3 from experimental branch to the long-term stable branch (or whatever they call it)
no that’s 4.4. 4.3 released today (well, yestersay)