• CrypticCoffee@lemm.ee
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      2 months ago

      Too late, moved to Unreal.

      If this doesn’t work out, Godot will be the next port of call.

      • UnrepentantAlgebra@lemmy.world
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        2 months ago

        I’m a little surprised that unreal is the next choice after unity given how much hate Epic seems to get. I thought about switching to unreal but then I learned that you have to download the epic store to use the unreal engine, and I refuse to do that after the “scan your whole PC and upload your game list” thing they pulled a few years ago.

        • CrypticCoffee@lemm.ee
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          2 months ago

          You don’t, you can compile from source.

          Unreal is a top class engine. Yes, it’s proprietary and you always have to be cautious, but right now, it’s an engine that delivers top features that can build great games and isn’t run by Unity. If you win big, you need to pay, but you know that going into it.

          Godot is great and improving all the time but it needs maturity.

          It was a head vs heart decision and the head won this time.

  • cupping@thelemmy.club
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    1 month ago

    Wow, that’s some news! It’s awesome to see Unity listening to the community after the huge outcry. This whole situation has been like a wild rollercoaster ride, right? Developers everywhere can probably exhale a bit now. Let’s see if this rebuilds some of the trust that got shaken. So, what are your thoughts on where Unity goes from here?

  • circuitfarmer@lemmy.sdf.org
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    2 months ago

    Damage done. It became a great example of why it isn’t a good idea to rely on an engine operated by a corporate entity, since there’s always a chance your product will be directly affected by some external executive’s random choice.

  • popcar2@programming.dev
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    2 months ago

    I remember so much pessimism last year that people’s complaints will change nothing and that almost every Unity dev is too deep and won’t be able to switch engines.

    Well, guess what, so many people did switch and Unity did feel the hurt. The community really did take action.

    Everyone’s going to (rightfully) dunk on Unity but I think this is a great move and it’s nice that the engine isn’t going away. Competition is always good, and I’m happy for the devs that did stick with the engine. Lots of studios celebrating on social media with a sigh of relief. I still think Godot is going to eat Unity’s lunch the next few years so they better step it up.