Nintendo’s Japanese customer service centre has announced that they are no longer able to repair “New Nintendo 3DS” consoles, effective immediately. This means that the New Nintendo 3DS system (KTR-001) is now out of warranty for repairs as parts required for repairs have run out. Despite the New 3DS being discontinued in 2017, it’s commendable how long support has lasted.


Do you own a “New Nintendo 3DS”? Will you be effected by this news?

  • boletus@sh.itjust.works
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    3 months ago

    Cool tech, but wrong platform. It gave people headaches and it halfed the effective resolution of an already low resolution screen. I think it would have worked better if the hardware running it could handle rendering two 3d scenes.

    • MudMan@fedia.io
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      3 months ago

      The original implementation without eye tracking gave it an (undeserved) reputation for that, but I don’t think the current version of it is givin people headaches at all. Having played a 3DS with 3D on full just this week, I also don’t find the resolution was the dealbreaker. Obviously the Switch is way ahead of its performance, but coming from the DS they delivered a big bump in 3D performance along with the stereoscopic display.

      What I think they had is terrible timing. The 3DS had a rocky launch and then had to make that back during the peak of “stereo 3D sucks” cyclical backlash coming from rushed movie conversions sold at a premium and TVs doing it poorly in the living room. Weirdly a lot of that was coming from the same people that keep hoping that VR would be the next big thing. At the same time. The cognitive dissonance was harsh there for a bit.

      Still, it was a thing, and everybody lumpled the 3DS along with it. “Turn the slider down and never think about it again” was a meme, which sucks, because plenty of 3DS games look great in stereo.

      • boletus@sh.itjust.works
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        3 months ago

        The resolution and blurriness was the biggest issue for me and what gave me a headache. I loved my 3ds but I didn’t really have a use for it on that platform. Also the fact that it was optional meant no developer could actually make it useful as a game mechanic

        • MudMan@fedia.io
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          3 months ago

          Well, the fact that not everybody has good stereoscopic sight should mean that, on accessibility alone. But I’ve also never bought into that particular criticism.

          I mean, I also don’t have a useful game mechanic for super detailed graphics and you don’t see me complaining about games looking good. I thought playing through little dioramas looked great and was super fun, and that was all I needed. When the DS had its phase of shoehorning touch controls on everything I found that extremely obnoxious. Not every gimmick needs to be at the core of every game.

          • boletus@sh.itjust.works
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            3 months ago

            Fair enough. I guess I felt it was the wrong platform for it and that it would have had better use on something akin to a psvita.