A new cheat code for the Sega Saturn version of Doom has been discovered, 27 years after the game’s original release in 1997. This newly found cheat allows players to make walls in the game semi-transparent, offering a unique gameplay feature that was previously unknown.

    • Davel23@fedia.io
      link
      fedilink
      arrow-up
      0
      ·
      9 days ago

      I’m not sure I would call it “problems”, but doing transparencies on the Saturn required leveraging VDP2 and most developers just didn’t bother.

      • jordanlund@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        arrow-down
        1
        ·
        9 days ago

        Yup. Sega had it figured out and enabled Fishbowl Head in Virtua Fighter Kids, but it was out of the reach of 3rd party developers.

        • shinratdr@lemmy.ca
          link
          fedilink
          English
          arrow-up
          0
          ·
          9 days ago

          Is that transparency? Looks like the same dithering/alternating empty pixels that all Saturn ports are plagued with.

  • NuXCOM_90Percent@lemmy.zip
    link
    fedilink
    English
    arrow-up
    0
    arrow-down
    1
    ·
    9 days ago

    Just from the screenshots in the tweet/article:

    I would argue that is less transparency and more overlaying the skybox texture. In the city map with the Pinky you can’t actually see anything behind that wall, you just see the skybox.

    Could just be “bad” examples but this makes sense. My understanding is that PC DOOM tended to use additive geometry in these cases so that the skybox is literally just a bigass box around the map. Whereas I assume the Saturn version had to do some magic to fit everything and may have used a different technique. Hence the ability to just overlay that texture over everything.