• rtxn@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    edit-2
    1 month ago

    Then you are not the target audience. Disco Elysium didn’t need to be anything more than what it was: an interactive novel where the narrative reveals itself through your actions. Other gameplay systems, like crafting, combat, or survival, would have detracted from the experience. Asking for more is asking for a different game.

    What about the skill dialogues? Having the world revealed through the colored, polarized, conradictory, and often misleading perspectives of two dozen parts of your own fragmented psyche, instead of a single narrator, is genius. I don’t think I’ve seen another game with the protagonist having a conversation with themselves about a tiny detail of the world.

    • li10@feddit.uk
      link
      fedilink
      English
      arrow-up
      6
      ·
      1 month ago

      I did try to make a point of saying it’s not a knock on the game… I really like DE.

      My whole point is that the story and art are everything to the game, so if you take those away from the studio then there’s not much of note left.

      I’m not saying it should’ve been a battle royale instead 😂