- sudo ventoy -i /dev/x
- sudo mount /dev/x1
- Profit???
They won’t. I use piped.
No. Use more. Via proxys. Cause them lots of traffic and zero revenue.
No, but it mentions that it times out in matrix.SyncRunner. This sounds like some kind of function to … well … sync using matrix, and I know there is at least one config option for syncing with matrix, but I can’t check rn. Maybe you need to explicitly comment it, set it to null or actually set a value?
As long as you can log into a shell and get root permissions, everything’s fine.
He survived KDE and other heavy DEs. A normal Arch users habitat is a plain WM, ideally based on Wayland, so sway/Hyprland/qtile. He will be fine.
Hasn’t this been an issue a few days ago? Maybe only with testing.
Also, VS Code is mid, not even working correctly and definitely not OOB on Linux in my experience, and VS just does not support Linux at all. And is shit anyway.
Reminder that you can put in whatever you want in a PC. And that you can get a decent gaming machine for 1k (700+PS plus).
CD Drive? No problem. DVD? Of course. Another SSD? Get some random 50$ thing and throw it in there. Floppy? Harvest some old PC and voila.
Or for everything built-in: Piped
A baby is too large for a robot mower to get on top of. And they have bump sensors. I guess it’s only an issues with hedgehogs trying to literally lay low, somehow getting under it.
I know. The inherent problem of games made with those engines is the lack of motivation, knowledge and experience of devs to make (programmatically) good games. Only very few games using those engines are good in that sense, and as exceptions confirm a rule I’d just simplify it to that statement.
Many games, especially AAA games or ones relying on common game engines, are actually horribly inefficient. It’s hard to run any Unity/Unreal game in 4k on my 1070. Even if it has shit graphics like Lethal Company. What does run well? Smaller, custom engines, even Metro Exodus runs with 60+ FPS in 4k on my 1070, and still looks very good. Why? Because 4A Game is/was actually interested in creating a good engine and games. That’s the whole reason they split from the S.T.A.L.K.E.R team: Because, in their opinion, the engine was too inefficient.
Most games are just a quick cash grab tho, especially ones by large companies like EA. Other large companies with a significantly lower output of games, eg. Valve, do produce programmatically higher quality games tho.
Do you have a matrix instance set in the config?
It adds you to the wheel group - in real life
We don’t talk about Ubuntu here. He’s the black sheep of the family.
200 MB install size, -50 MB net upgrade size though.
glibc-eac is basically glibc, except with a few patches applied. Like literally just one additional .patch file. You can see that on the AUR listing, there is an additional patch called reenable DT, and the PKGBUILD applies this patch implying it’s the only thing that needs to be changed. And indeed, the original PKGBUILD differs in just that one patch, afaik. They even have the same version number (as you can see with pacman -Q glibc-eac and pacman -Ss glibc). This means as long as the custom glibc-eac does not get out of sync too much, it’s fine, as other packages usually don’t rely on an exact version - it can’t be guaranteed that the most recent version of something is installed all the time anyway.
As I see it, there’s glibc and glibc-locales. And for some reason you need to install glibc-eac-locales instead of just glibc-locales when using glibc-eac - I guess it’s because it’s a split package, which means multiple packages are built with the same source.
On the same note, you’ll also need the 32 bit version for steam things - basically just use the AUR manager of your choosing, search for glibc-eac and install everything that has a just-glibc equivalent already installed.
And on the topic of compiling: After installing LFS on a 14 yo Dell Latitude with Core 2 Duo (that thing could legally drink and fuck here in germany) I’m very patient and grateful for even my 5 2600 (6 cores). But it’s a nice experience to compile stuff on my E5-2680 (14 cores). And I’m looking forward to the 9 9950x (16 cores) :3
I believe so. According to the PKGBUILD of glibc-eac, it not only conflicts with glibc (the package) but also provides glibc (the dependency for other packages), which means it’s a drop-in replacement. Usually, the -bin version is exactly the same, just precompiled, so the same applies.
Btw, I forgot there was a bin version and I painstakingly compiled it every time, thanks for reminding me :3
Also: Don’t forget to install glibc-eac-locales. Gave me headaches when I forgot it.
Yes, glibc-eac is a special version of glibc which supports steams new linux EAC “app”, which is required for some/most eac games now, eg. Sea of thieves. I don’t have issues using just glibc-eac - which is obviously the self compiled version - as far as I know (I didn’t update in some days).