https://support.rockstargames.com/articles/33490543992467/Grand-Theft-Auto-Online-BattlEye-FAQ
Steam Deck does not support BattlEye for GTA Online
Such a crappy way of wording it and trying to blame the steam deck when BattlEye has said that they have had linux and wine support long before the steam deck came out
Official Rockstar Community (RP) Servers will not require BattlEye to play. Community Server launchers will disable BattlEye as part of their launch processes.
What makes RP servers so special that they don’t need BattlEye?
https://www.pcgamer.com/battleye-anti-cheat-confirms-steam-deck-support/
BattlEye has provided native Linux and Mac support for a long time and we can announce that we will also support the upcoming Steam Deck (Proton). This will be done on an opt-in basis with game developers choosing whether they want to allow it or not.
For 3DS games I use NDSTokyoTrim to remove useless data from the game files to make them smaller.
DreamCast, PS1 & PS2 games get compressed to chd with chdman.
GameCube and Wii are compressed to rvz with Dolphin.
PS3 I remove the PS3_UPDATE folder, 256MiB for each game adds up. I also use Gnarly Repacks for PS3 games since they have better compression than anything I’ve tried so far.
Switch games, I use nsz.
Then I use tar with zst on all of them, Nsz and rvz already use zst so theres no change but I just like to keep everything the same accross all of my roms and pc games.
Everything else, GB, NDS, SNES etc all get archived and compressed with tar and zst. For these I’ll also use the --ultra -22 option since they’re small enough files anyway so they don’t take long to compress/decompress. If anyone knows any specific compression/trimming methods that are better than zst, I’d love to hear about them!
Copies of all the tar archives are kept on 2 separate drives and a copy of the games are on my PC in whatever the smallest format is that is compatible with their emulator.