Manifesting this as being Game of the Year. Please deliver GSC, all signs point toward an amazing game.
Manifesting this as being Game of the Year. Please deliver GSC, all signs point toward an amazing game.
Yeah these are all interesting and I’ll follow their development for sure, as I know there were a lot of talented people that worked on DE. But I would be hard pressed to call anything a true “successor studio” without any of Kurvitz, Rostov, Hindpere and Tuulik - and preferably all four of course.
I skip reading the article this one time after being so disappointed by Rockstar for the PS4 release of RDR, and I an punished. Serves me right tbh.
Archive link doesn’t work for me, but I could extract the original link and read it.
Don’t really take much joy from anything Paradox is saying about the direction and developer switch. It plays more like Dishonored? That’s not what made the first game so good brother, why’d you throw out Brian Mitsoda when you had him working on the project and the writing is half of what made people love the original? Why did The Chinese Room toss out Rik Schaffer when the soundtrack of the original was so iconic?
It might turn out to be a decent game but I have such a hard time believing it will be a good Bloodlines game.
Presumably still 30 FPS max and no other improvements apart from deigning to let us play it at all on PC?
God I hope the game turns out amazing.
To be honest, when Nintendo has gotten to the point where this story sounds perfectly plausible you can’t say they don’t deserve all the hate they get (and more, frankly).
The only thing keeping them below Disney on my shit list is that Nintendo seem to act more like the grumpy out-of-touch old man, while Disney is fine being just overtly evil (see the recent wrongful death lawsuit debacle).
Funding is important, especially if you want to self-publish like they seem to intend to (thank god for no more Epic Exclusives) but I can’t help but feel a bit sad about these news. I hope Tencent won’t be a large enough shareholder to exert any influence over Remedy creatively.
I went through the same thing you did when I first quit Dota years ago. Lost contact with a whole group of people - several of which still play - but I just wasn’t having a great return on my investment in terms of fun/hour.
It’s possible I’ll come to the same conclusion with Deadlock, though I’m still willing to try a bit since it’s very mechanically fun to play.
I didn’t realize 1.0 was out. Did anything substantial change since early access? I know some people have criticised the replayability, which is unfortunate for a proc-gen game that would at first glance seem infinitely replayable.
What, you don’t cool your rig with liquid nitrogen? AIO water cooling is so 2010s 🙄
Would have preferred a regular livestream with all donations going to the Gaza cause rather than a paywalled stream.
Apparently Rule 34 art of said goblin outnumber art of all the rest of the cast combined. Not a review per se, but… at least the playerbase seem to share your enthusiasm?
Not included in the headline: new players will now only be matched with other new players until they achieve 4 wins. I don’t think this patch will have completely solved matchmaking (since they already admitted last week that MMR was not working well and that wasn’t addressed) but I think stuff like this, the behaviour system and low priority queue will have a great impact that was sorely needed.
I don’t believe this to be the case at all. I thought the jump scares were almost perfectly timed and measured in order to build tension, and were a vital part of the excellent tension/release flow of the game.