Malgas@beehaw.orgtoPC Gaming@lemmy.ca•Skyrim lead designer says it will be 'almost impossible' for Elder Scrolls 6 to meet fan expectations: 'Marketing departments just put their heads in their hands and weep'
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2 months agoDon’t dumb down the gameplay systems
Bethesda design challenge: impossible.
Then you get things like GTA or Saints Row, where whether I want to be using kb+m or controller changes based on whether I’m driving or on foot.
I’ve long thought that the ideal control scheme would somehow incorporate both a mouse for camera control, the sheer number of buttons you get from having your off-hand on a keyboard, and also analog inputs for things like movement/steering and vehicle throttle.