• 0 Posts
  • 2 Comments
Joined 1 year ago
cake
Cake day: July 1st, 2023

help-circle
  • PhobosAnomaly@feddit.uktoRetroGaming@lemmy.worldAn old ad for Doom 64
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    1
    ·
    edit-2
    4 days ago

    I can see where you’re coming from - if you look at Ultimate Doom or Doom II and put Doom 64 next to it, then there is a raft of limitations and shortcomings that make it appear to be an inferior product. I personally prefer Doom II as well, with the banging soundtrack and the iconic levels.

    However, I’d argue you’re missing out by approaching it with that mindset. Aubrey Hodges score is less of a soundtrack, and more of an ominous hum in the background - and the overall art style is far more drab and depressing. I’d probably suggest it has more in common with Doom 3 than it does with the first two. I personally prefer the sound effect collection in Doom 64 - the shotgun sounds meatier, the Barons from Hell’s alert sound is a bit more worrisome, and the doors sound a bit more industrial.

    Personally I agree with the N64 controller assessment - it feels like it was built by someone who forgot how many hands humans have 😂 but the adaptations in the Unity ports make it more than enjoyable now on Xbox or Dualshock controllers.


  • The laugh is, the Watch Me Die mode (the Ultra Violence of the 64 editions) is probably the easiest “hard” mode on original hardware, purely because the technical limitations prevented lots of enemies (of any tier, not just hitscan wankers) being spawned - and space limitations prevented difficulty spikes caused by Boney Bois (Plutonia-style) or Arch-Bastards ruining your day by not being included in the game at all.

    It’s still a very, very good Doom game. 64 and PlayStation Doom should be played together for the alternative Doom experience.