They are very different, not just between the two but even between the different iterations of each. They compete but not directly.
They are very different, not just between the two but even between the different iterations of each. They compete but not directly.
The lawsuit is about patents, not copyrighted designs.
Wait, purposely excluding sizable segments of the market led to less sales? No way. Someone should note this down.
It takes one benefit of using an emulator (digital storage medium) and combines it with the worst aspects of original hardware (physical hardware prone to damage, video output that isn’t compatible with many modern displays) and also loses out on the other benefits an emulator has (shader support, save states, emulated hardware overclocking to guarantee max and stable framerates, etc).
To me, this is almost worse because it also permanently alters a console that is no longer manufactured.
Even if he shuts down the emulator, the code is out there forever. He will be playing whackamole with forks and various other projects just like Nintendo does. The analogy absolutely works for what’s happening.
Even if he shuts down the emulator, the code is out there forever. Can’t put the toothpaste back into the tube. Was this guy born yesterday?
And missing the normal way to play games. You’d have to use ROMs on this, and at that point there really isnt much of a difference between this and just emulating, you are already more than half the way there.
But if I use upscaling, I don’t have to optimize my game and can do less work and charge more money!
~ Average 2024 Game Developer
This is classic Japan “don’t harm public morals” grand standing. Japanese culture puts on a good mask to show everyone else how good and clean they are, but go take a look at their fan mangas and old video games and that mask doesn’t just come off, it flings itself off like a pinball from the plunger runway.
I like Japan, but they really gotta get a grip on some stuff. Particularly this “public morals” facade, their awful defamation laws, their work culture, and their insistence on allowing Japanese businesses to attempt to apply Japanese laws in jurisdictions and countries that the laws do not and can not apply.
If they don’t come with a heatsink, they’re usually fine to run without a heatsink. Just check reviews for the ssd to see if they have overheating issues.
I haven’t found m2 ssds to get very hot, personally. Only when copying extremely large files or big amounts of files that take longer than 10 or so minutes I have seen temperatures in the 60s ©, but usually its down near 50 or less.
This is the first I’ve heard of the MIG.
That is exactly why Nintendo is abusing YouTube’s copyright system.
Post text:
Hi everyone, you may have noticed that my latest video is no longer available. Overnight I was served with a copyright takedown from Nintendo and received a copyright strike from YouTube.
- The video was a review of the MIG Flash v2 and Cartridge Dumper, which I demonstrated as a use for backing up and preserving your own Switch cartridges. In the video I showed how to take my own games and convert them to digital files, much like you would back up CDs to mp3s, DVDs to mp4s, etc. There are legal protections for backing up media for you own personal use in the United States and I used no software to circumvent Nintendo’s anti-piracy measures – in fact, the Cartridge Dumper itself requires no software to use. If you are curious, the applicable source is US Code Title 17: https://www.law.cornell.edu/uscode/te…
- Nintendo’s copyright notice is because at one point in the video I showed the title screen of Super Mario 3D World on my Switch, when cycling between various Switch games. So their copyright claim has nothing to do with the cartridge dumper, but rather they are exercising their authority as IP owners of that game to take the video down. This is the same as taking down any other random video that shows Switch gameplay on a Switch – but because they cannot claim copyright infringement on the cart/dumper itself, they claimed a different clip to remove the whole video.
- This tactic has been used by them previously, and one of the reasons why I am always hesitant to show Switch gameplay and emulation on this channel. I firmly believe that we are users should have the ability to preserve our own media, especially in the face of disappearing digital marketplaces. This is why I have bought 100+ physical Switch cartridges over the years and found the idea of the Cartridge Dumper so fascinating and worth sharing with you on video.
- It was my mistake showing Super Mario 3D World in the video. I focused the majority of my 23-minute video on IP that Nintendo doesn’t own, but while demonstrating the function of the cartridge I did show the title screen. My thinking at the time was that showing a static title screen running on a Switch wouldn’t be constituted as “gameplay”, but obviously that was incorrect.
- While I likely have a case to counter-claim and fight for the video’s restoration, I simply don’t have the means to get into a legal battle with a multi-billion corporation known for their cutthroat legal team. I considered re-uploading the video after removing the three-second shot of Super Mario 3D World’s title screen, but there is no guarantee that they won’t serve me another copyright claim for something else, leading to a second copyright strike and putting my entire channel in jeopardy. Long story short, I am helpless to do anything about it, and the sad reality is that I cannot expect Google/YouTube to go to bat against one of their biggest content partners on account of this channel and three seconds of innocuous title screen footage.
So as it stands, I will have to move on from this strike and simply make more videos focusing on what I love the most – showing how to play our favorite games on many different platforms. I’m heading home from Europe in a couple days and will start making new videos upon my return.
My own remarks:
Nobody makes me emulate more than Nintendo. For the first time ever, I want to cause financial damage to Nintendo. It frustrates me that I cannot hurt their profits more or really in any actually significant way. And its so sad, I used to really love Nintendo. But continuing to bully people to follow Japanese law who are not beholden to Japanese law needs to end. Immediately.
I don’t want Nintendo to disappear. I just want them to do better. If they want to apply Japanese law, thats totally cool and understandable – within the borders of Japan. I don’t live in Japan, and my government afford me more protections from businesses than Japan does. The fact that YouTube does this and nobody except the extremely wealthy that would never run into this problem in the first place can do anything about it is disgusting. So I will do what I have been doing since 2017: telling the company how I feel by not buying their products.
All remakes of beloved classics should be “almost too faithful”.
That doesn’t make it okay for them to be selling counterfeits.
Especially selling the counterfeit for $50 USD.
Play Silent Hill 2 Enhanced Edition on PC. Pretty much any PC these days can run it no problem, and it is undisputably the best way to play Silent Hill 2. Its not nostalgia blinding, the game is legitimately still good.
Silent Hill 2 wasn’t ever really scary. It made you nervous and anxious, but it never tried to outright scare the player. There were no jumpscare cutscenes, everything was slow and very telegraphed.
One of the things I noticed from the last gameplay they showed was the scene when James gets the flashlight in room 205 of the Apartments. In the original game, the scene plays and the Mannequin which was visible the entire time stands up. But in the remake Bloober made a change, a really stupid one. They added a jump scare sound cue, which is highly typical of Bloober. I am unhappy with this change because the original game never ever did this, and it was an intentional change from how Silent Hill 1 worked. Silent Hill 1 did have jumpscares in it.
Happy that all 83 people who bought the game on Steam will be able to talk only positively about the game or risk being banned due to a comment being mistaken for criticism 👍
Definitely didn’t see this coming /s
I can’t recall a console I sold that I particularly regrets selling, but only because I never really lost out on anything. It’s not like I can’t still play my favorite games or anything. Also, I eventually reacquired the consoles I sold over time, not particularly out if regret, but out of the desire to share the experience with others in the future.
Though, I did sell a Retron5 that I had, it was the SNES Grey version. While it wasn’t exactly a retro console, it was pretty cool being able to consolidate all those retro consoles into one single device, and it looked pretty sleek too. I plan to check out a PolyMega sometime soon, I like their modular console idea a lot.
Honestly, piracy for retro consoles is morally correct. Unless you’re a collector, physical copies offer users no actual benefit beside “the experience,” and only serve to wear down cartridge slot pins/plastic and CD drive lasers/belts.
The original developers are getting no money from retro sales, and people are scalping/overcharging retro games like crazy these days. In nearly all cases, the original publisher/developer no longer even offers these games for sales anymore. No proof of offering for sale means no moral claim to a lost sale. If you want to actually play a retro game, it is totally morally correct to just download it.
Of course it goes without saying, if by some miracle you can still purchse the game from the original developer or publisher, please do so. The developers deserve to get paid for their work, Joe Schmuck doesn’t deserve to charge $900 USD for Panzer Dragoon Saga (good game, but not for that price).
Also, sidenote, I find a Dreamcast owner complaining about too much choice because of piracy to be highly ironic considering the Dreamcast lost developer support due to fears of lost sales caused by piracy lol.
~ Sony, 2024