What makes you think there’s a threshold?
What makes you think there’s a threshold?
It’s not just one generation receiving an education vs. another one that didn’t. It’s that the platforms the generations used are fundamentally different.
Gen X / Millennials grew up with Macs and PCs, computers that were fundamentally not locked down. You could install any software you wanted. You could modify the OS in many ways. DRM wasn’t really a thing in general, and there were almost always easy ways around it.
Gen Z / Gen Alpha grew up mostly with cell phones. The phones they had are much more powerful than the PCs from 20-30 years ago, but they’re incredibly locked down. The only applications you’re allowed to use are the ones that Apple / Google allow on their app stores, unless you root your phone which is a major risk. It’s very hard to even load up your own audio files, movies or images let alone “dodgy” ones. DRM is everywhere, and the DMCA means you risk serious prison time if you bypass access controls.
Gen X / Millennials grew up at a time when there were still more than 5 tech companies in the world, and the companies out there competed with each-other. There were plenty of real standards, and lots of other de-facto standards that allowed programs to interoperate. Now you’re lucky if you can even use an app via its website vs. using a required app.
It’s not just a difference in education. It’s that companies have gained a lot more power, and the lack of antitrust enforcement has made for plenty of walled gardens and “look but don’t touch” experiences.
Or, just imagine what it says if they actually didn’t know about this last week. That would be even worse, it would mean that the team doing publicity and taking orders didn’t realize that they were half a year away from being done…
But, yeah, I can’t see how this doesn’t result in a disaster. They really do need to release something before then, something with this year’s DBs before they’re irrelevant. They could take the old game, update the DB and just sell it at half price. Or, they could sell it at full price but with a coupon for say 50% off the new game.
The November release date of Football Manager has always been awkward. The FIFA games all come out in late September / early October, right after the teams have been finalized. By the time Football Manager comes out, 1/3 of the season has already been played. IMO their best bet would be to release in the summer before the season starts and then do a post transfer deadline day patch. The initial release could use the squads as they existed at the end of the previous season – probably something a lot of people would want anyway because they could be in charge of all the summer transfers. In fact, I wonder if a release date of early June or something might be ideal.
My guess is that one major motivation for people to buy Football Manager is that they’re saying “I could do a better job of running my team than this bunch of idiots”. And, that feeling is probably strongest right at the end of a season. A Football Manager release at the end of the season might be ideal for people who want to spend the summer doing all the wheeling and dealing they wish their clubs would do well, as they wait for the season to start again.
If they think they can have the new Unity-based game ready and polished in March, just call it FM 26, release it before the season starts, and do a full update once the various transfer windows have all closed and the DBs are all updated. If they don’t do that, who’s going to buy FM 25 when FM 26 will have all the bugs fixed, the new season’s DBs, and is only a few months away?
Reddit has shown they’ll replace mods when they actually need to (or want to).
But, their business model doesn’t work unless those mods are working for free. So, while they may replace mods, unless people keep signing up to work for free to help a for-profit company deliver value to its shareholders, eventually it’s going to collapse.
It’s amazing to me that so many people are willing to work as unpaid moderators so that Reddit’s investors can make more money.
At least it adds noise to the system. It’s better than the people who are happily training the AI.
What’s ironic is that the main purpose of reCAPTCHA v2 is to train ML models. That’s why they show you blurry images of things you might see in traffic.
AFAIK the way it works is that of the 9 images, something like 6 are images the system knows are True or False, and another 3 are ones it is being trained on. So, it shows you 9 images and says “tell me which images contain a motorcycle”. It uses the 6 it knows to determine whether or not to let you pass, and then uses your choices on the other 3 to train an ML model.
Because of this, it takes me forever to get past reCAPTCHA v2, because I think it’s my duty to mistrain it as much as possible.
You would also think that Rockstar would want to stop those kinds of cheats just for greedy reasons. If there is some kind of ultra-powerful flying saucer item available, it’s probably something that they sell to players for money. At the very least, when someone spawns something like that, check to see if their account purchased it.
So much of the rest of the stuff could be handled using heuristics. The average player gets X headshots an hour, this player is in the 99.9th percentile. Maybe they’re just very good, but let’s flag that account and see if there’s anything else suspicious about their playing. That’s the thing about an MMO, you have vast amounts of data about players so there’s a lot of stuff you can use to see if something is normal.
I guess if they’re not doing it they’ve done some business calculations and decided that investing $X in techniques to ban cheaters won’t result in at least $X more in revenue from happy players who want to play more now that the cheating has been reduced. I wouldn’t be surprised if they’re counting on making money off the cheaters somehow – maybe they periodically do get detected and banned and have to buy a new copy of the game. So, the math now says you don’t want to be too aggressive about the cheaters because they’re a good, reliable source of revenue.
It’s amazing to me that Blizzard spent 15 years with the PvP realms in such a broken state. It was only when they introduced “war mode” and the option to turn it off that people finally had some relief.
What finally made them address the problem was that many PvP realms had become 95% one faction and 5% the other faction. That meant that any PvP encounters were very one-sided, and they were also very rare, because the outnumbered faction just avoided any areas where they might be attacked.
Even if you lived for griefing, being on the dominant side in a 95% your-side realm sucked because there weren’t enough victims to pick on.
I guess they wanted to make griefers happy because making the game fair for people who enjoyed PvP but didn’t want to grief others would have been relatively easy.
A bunch of paper tossed into a corner could get wet, mouldy, get munched on by rats, etc. But, I know what you mean. Spinning plates full of magnetized bits with a connector technology that only lasts a decade at most is hardly going to be reliable, even if stored under ideal conditions.
To me, this is just another story of the music industry’s technical incompetence.
Even in the 1990s, everyone would have known that hard drives were not a long-term archival storage solution. This is like crumpling up a piece of paper, tossing it in the corner, then being upset decades later when your “archival solution” had issues.
Yeah, I was going to say that we know that Ea-nasir’s copper was shitty.
Obviously not everything from 1750 BC survived, but we do know that certain mediums are more likely to stand the test of time than others. Something physical with the writing carved in? That will probably last. Something with pigment on vellum, that won’t be quite as good, but you can store a lot more information per kg. Something involving bits? That won’t last even a quarter century. Something involving bits stored using magnetism and retrieved using mechanical motion? Good luck keeping that for even a decade.
But, the thing we’ve shown will 100% stand the test of time is keeping the information flowing, though at the cost of some degradation. In the past, this was one generation telling stories to the next. When that happens, not only does the information get passed on, the language used is subtly updated in time with the evolution of the language. You don’t need to learn Akkadian cuneiform to read it, it’s available in whatever the modern language is. Similarly, if digital files keep getting passed around, it doesn’t matter if the original came on a floppy disk, and floppy disk readers are now gone. The file exists, stored in whatever medium is current. But, you get degradation with this process too. Music might be turned into mp3s with some data getting lost. Photos might be resized, cropped, recompressed, etc.
If I wanted something to be preserved exactly as-is for centuries, I’d carve it into a non-precious metal (so nobody melted it down). If I wanted something to be easily accessible for centuries, I’d try to share it as widely as possible to keep it “in motion” and in a format that was constantly up to date.
This headline sounds a lot funnier if you assume “it” means Signal, like I did.
If your libraries aren’t using proper SQL practices
Why are you imagining this just has to do with SQL? You have a very narrow view of the problem and as a result you’re going to cause yourself massive headaches.
That’s great if every external library and application also expects usernames that can contain every character, but mostly they won’t. If you’re very good about testing, you might catch every instance where they don’t, but that doesn’t mean you can necessarily fix them / get them fixed.
Plus, there’s just displaying them. If you have sane limits on usernames, you can have sane user management tools that do things that list users vs. storage used, or whatever. If a username might contain backspace characters or who knows what else, all those tools have to be made more complicated too.
In addition, there’s user support. If you allow usernames to contain zalgo text, you’re going to have far more users needing support because they’re having trouble entering their username. You’re also going to give your support people nightmares trying to help those users out.
“Ok, I see you entered your username as “s̶u̵g̶a̴r̴_̵i̷n̴_̵y̶o̸u̷r̸-̴t̴e̷a̴” not “s̶u̵g̵a̶r̷_̶i̴n̸_̸y̵o̴u̵r̷_̸t̵e̵a̷”, could you try re-entering that username and see if that fixes the problem?”
Sure… and you could pass around porn on thumb drives. But, having a central website where you can browse public repos and clone the interesting ones is a pretty key part of Open Source / Free Software development.
A key difference:
If you rely too much on PornHub, you’re never going to get fucked.
If you rely too much on GitHub, you’re eventually going to get fucked.
Git is a DVCS. GitHub is a place where DVCS repositories are hosted. There are many other places where DVCS repositories can be hosted, but GitHub is the most famous one… Porn is a type of content. PornHub is a place where porn is hosted. There are many other places where porn can be hosted, but PornHub is the most famous one. It’s a pretty good analogy.
It is. It’s that plus an important process for living organisms rather than just burning something.