This is about patents, not about copyrights, for anyone confused. It’s not because some of the characters look like existing pokemon, it’s likely about game mechanics that Nintendo holds patents on.
This is about patents, not about copyrights, for anyone confused. It’s not because some of the characters look like existing pokemon, it’s likely about game mechanics that Nintendo holds patents on.
Does this mean anything to the average user, or is this a very specific use case?
So how is it that a patent from 1989 only expired in 2023?
That was my thoughts. Patents normally expire after 20 years, so how is a patent from the 80s still valid after nearly 40?
Does installing the Proton BattlEye runtime do anything?
I don’t play many games that use it, but for Ark you have to install a separate BattlEye.
This is what we need AI for. Robots that can independantly handle this type of task that is too dangerous for humans.
Fuck the generative garbage we have now. Work on this stuff instead.
I’ll pass, thanks.
So what about 3D printing? Currently, input shaping uses an accelerometer to calculate resonances and uses that data to adjust movement and reduce flaws in the printing process. For anyone with knowledge of both fields, would this allow a built-in or add-on accelerometer to be used in real time to compensate for momentum and resonances even further?