tehfishman@lemmy.worldtoSelfhosted@lemmy.world•Hyperspace: a p2p VPN solution that doesn't require a serverEnglish
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6 days agoAfaik you need some external resource to coordinate the punch. The STUN protocol is purpose built for this, and both clients need to be able to reach a STUN server to coordinate which port and public IP they’ll try to connect to each other on. I assume this does something similar but with p2p network tech instead of a STUN server.
Bets on how long they actually support the game before abandoning it for their next project